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Night Terrors VR

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Devlog

  • Feature Tracking and User Testing Sheets
    May 10, 2018 by Onygox#test, #proofofconcept
    What we had planned for development, how we split up the work, what features we cut, and what we learned from user testing... Continue reading
  • Game Design Document
    May 08, 2018 by Onygox#gamedesign, #document, #game, #design, #gamedesigndocument, #inspiration, #horror
    GAME DESIGN DOCUMENT Concept/Introduction A 360 degree shooter in which the player is equipped with nothing but a slingshot. Key features Slingshot 360 degree enemy spawning Genre Horror, first person... Continue reading
  • First Playtest Session
    May 08, 2018 by Onygox#test, #usertesting, #proofofconcept, #playtest
    FIRST USER TESTING MAY 2ND Positive: The monster is genuinely anxiety-inducing 2D environment still works despite its 3D setting Spotlight is perfect Negative: Players were confused on how to use the... Continue reading
  • Inspiration and Precedents
    May 08, 2018 by Onygox#inspiration, #discovery, #engagement, #followup, #vr
    What This Project Is A slingshotter in which enemies keep coming at you from every side; and you have to kill them in order to survive till dawn. References/Precedents Slender, Super Hexagon, Asteroid... Continue reading
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