Game Design Document
GAME DESIGN DOCUMENT
A 360 degree shooter in which the player is equipped with nothing but a slingshot.
360 degree enemy spawning
Horror, first person shooter
Vive, Oculus, SteamVR
The player is camping in the middle of the woods. They are surprised when monsters appear and begin attacking them, attracted to their campfire. Their goal is to survive the night until day, which in game will be three waves of monsters.
Evan, a guy who likes to hike and camp in the wilderness
Campsite in the middle of a forest, dark at night
Enemies approach from all sides and the player has to protect their campfire from the monsters. Every time an enemy reaches the player, their light level dwindles. Each enemy has two lives.
Inspired by Dark Souls, Slender, and Amnesia. 2D sprites in a 3D world.
Sound and Music
General forest ambience, creepy effect noises and wind, fire crackling, monster sounds, rubber band creak for slingshot pulling back
User Interface, Game Controls
UI - interaction with various things in the scene brings up canvases?
Controls - Motion Controls, Vive controls
Oughta be fine for deaf people and colorblind people.
Horror lovers, shooter lovers, people who want to kill monsters
VR headset and controls required
Cost and revenue projections
Get Night Terrors VR
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