Game Design Document
GAME DESIGN DOCUMENT
Concept/Introduction
A 360 degree shooter in which the player is equipped with nothing but a slingshot.
Key features
Slingshot
360 degree enemy spawning
Genre
Horror, first person shooter
Platform(s)
Vive, Oculus, SteamVR
Story
The player is camping in the middle of the woods. They are surprised when monsters appear and begin attacking them, attracted to their campfire. Their goal is to survive the night until day, which in game will be three waves of monsters.
Characters
Evan, a guy who likes to hike and camp in the wilderness
Level/Environment Design
Campsite in the middle of a forest, dark at night
Gameplay
Enemies approach from all sides and the player has to protect their campfire from the monsters. Every time an enemy reaches the player, their light level dwindles. Each enemy has two lives.
Art
Inspired by Dark Souls, Slender, and Amnesia. 2D sprites in a 3D world.
Sound and Music
General forest ambience, creepy effect noises and wind, fire crackling, monster sounds, rubber band creak for slingshot pulling back
User Interface, Game Controls
UI - interaction with various things in the scene brings up canvases?
Controls - Motion Controls, Vive controls
Accessibility
Oughta be fine for deaf people and colorblind people.
Target Audience
Horror lovers, shooter lovers, people who want to kill monsters
Technical analysis
VR headset and controls required
Cost and revenue projections
N/A
Files
Get Night Terrors VR
Night Terrors VR
Fend off approaching horrors in order to survive the night!
Status | Released |
Authors | Onygox, Hendo98, Onyxemperor |
Genre | Shooter |
Tags | alien, Horror, slingshot, Virtual Reality (VR) |
Languages | English |
More posts
- Feature Tracking and User Testing SheetsMay 10, 2018
- First Playtest SessionMay 08, 2018
- Inspiration and PrecedentsMay 08, 2018
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