First Playtest Session


FIRST USER TESTING MAY 2ND

Positive:

  • The monster is genuinely anxiety-inducing
  • 2D environment still works despite its 3D setting
  • Spotlight is perfect

Negative:

  • Players were confused on how to use the slingshot and how to regain ammo
  • Confused on whether or not the game is supposed to be scary or funny
  • The monsters going through the trees added to the 'funniness'
  • Interactable objects (tent, backpack) should be dulled down as to not give off the idea that they are relevant to gameplay
  • Not clear the slingshot was a slingshot
  • Fire is stagnant and therefore not relevant

Notes:

  • Add audio (ambiance, noises for sling, noises for monster taking dmg, noises for when the fire is flickering)
  • “Tighter” controls
  • People are expecting the game to be scary, is that what we are doing?
  • Give the player a clear reason why they should turn around

-Players were confused on how to use the slingshot and how to regain ammo

+Removing limited ammo, will use infinite ammo

+Provide diagrams in the beginning of the game to show how to use the motion controls
-Players wanted to get familiar with the environment, was rushed into figuring out controls
+Tutorial level, provide targets so the player knows that distance is used in aiming

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