Double Effect and Behind-The-Scenes Efficiency
Happy 2020!
I updated the method of creating and loading levels in order to minimize lines of code and maximize performance efficiency. It's probably not noticeable, but I feel better about the size and scope of this project now.
Full Changelog for 01-06-2020:
Added "Double Next Effect" card.
• It, as you can imagine, doubles the effect of the next card you play.
Added eighth level.
Added the option to randomly generate a level.
Updated method of saving and loading level data. (This is invisible to the user, but I hope it'll decrease the game's file size and improve its efficiency and speed.)
Updated icon for mobile users.
Updated background to wooden floor texture.
Fixed bug that wouldn't load some cards or hazard images.
Various other small quality improvements across the board.
Files
Hibotchi
Real-time card-slinging cooking tetris
Status | Released |
Author | Onygox |
Genre | Card Game |
Tags | 2D, diner-dash, overcooked, Singleplayer, slay-the-spire, Tetris, Unity |
Accessibility | Color-blind friendly |
More posts
- Full Release Now Available!Dec 01, 2020
- October/November Update is LiveNov 04, 2020
- Happy AnniversaryOct 12, 2020
- Player Progression UpdateSep 19, 2020
- New Movement CardsAug 27, 2020
- August 2020 UpdateAug 17, 2020
- Gauntlet Game Mode AdjustmentsJun 13, 2020
- New "Gauntlet" Game Mode AddedJun 03, 2020
- Hibotchi (Quarantine Edition)May 03, 2020
- "Transparency" UpdateMar 29, 2020
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