Double Effect and Behind-The-Scenes Efficiency


Happy 2020!

I updated the method of creating and loading levels in order to minimize lines of code and maximize performance efficiency. It's probably not noticeable, but I feel better about the size and scope of this project now.

Full Changelog for 01-06-2020:

Added "Double Next Effect" card.

• It, as you can imagine, doubles the effect of the next card you play.

Added eighth level.

Added the option to randomly generate a level.

Updated method of saving and loading level data. (This is invisible to the user, but I hope it'll decrease the game's file size and improve its efficiency and speed.)

Updated icon for mobile users.

Updated background to wooden floor texture.

Fixed bug that wouldn't load some cards or hazard images.

Various other small quality improvements across the board.

Files

Dynamic Level Buttons Update.zip Play in browser
Jan 07, 2020
Dynamic Level Buttons.apk 18 MB
Jan 07, 2020

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