"Transparency" Update
This update was focused on "transparency" - making behind-the-scenes functionality more apparent to players, so they can better understand how these in-game systems work and thus have more fun playing!
Full Changelog:
Combine cards of similar types while they're in your hand.
• The number of similar cards in your hand shows up in a red circle at the top left of a card.
Updated UI.
• Replaced the "Informative Text"s with a History Panel to the side of the screen.
• Added a "Level Details" canvas that shows you what cards, hazards, and food will appear in a level before you begin!
• Updated cursor icon (on WebGL)
• Removed Deck and Discard Size.
Added Hover Tooltips!
• When you hover (or press and hold on mobile) over an item, a tooltip pops up with additional information about the item.
Added some sound effects.
• Error sound when an invalid effect is played.
• Confirmation when a valid effect is played.
Modified the method that Hazards are placed to be less random.
Updated Tutorial to have better onboarding.
Added additional animations (like the grid layout in the beginning, and used food moving toward its completed order)
Additional smaller quality of life improvements and minor balance changes.
Files
Hibotchi
Real-time card-slinging cooking tetris
Status | Released |
Author | Onygox |
Genre | Card Game |
Tags | 2D, diner-dash, overcooked, Singleplayer, slay-the-spire, Tetris, Unity |
Accessibility | Color-blind friendly |
More posts
- Full Release Now Available!Dec 01, 2020
- October/November Update is LiveNov 04, 2020
- Happy AnniversaryOct 12, 2020
- Player Progression UpdateSep 19, 2020
- New Movement CardsAug 27, 2020
- August 2020 UpdateAug 17, 2020
- Gauntlet Game Mode AdjustmentsJun 13, 2020
- New "Gauntlet" Game Mode AddedJun 03, 2020
- Hibotchi (Quarantine Edition)May 03, 2020
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