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Graviverse

Graviverse

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Devlog

  • Happy New Year!
    January 02, 2019 by Onygox#file size, #music, #aesthetic
    Decreased file size. Updated music. Other minor aesthetic details. Happy 2019!... Continue reading
  • Windows unityplayer.dll added
    December 12, 2018 by Onygox#bug fix, #unityplayer.dll
    Windows build is now playable! (it was missing the unityplayer.dll before)... Continue reading
  • Exhibition at Babycastles
    December 09, 2018 by Onygox#exhibit, #game design, #exhibition, #show, #gallery
    Graviverse is being exhibited along with my classmates and colleagues' work at NullReferenceException, a show at Babycastles , from December 7-11. I have already had much fun and discovered things abo... Continue reading
  • Playtesting at Playtech
    December 02, 2018 by Onygox#playtest, #change, #racing, #race, #mario kart, #gravity, #fun, #playtech, #balance, #playtesting, #game design
    What I Learned The kiddos loved the game Some couldn’t be wrenched away for at least an hour at a time Much fun was had flying off the edges Some testers said the speed was too slow and/or the turni... Continue reading
  • Graviverse Progress Report
    November 20, 2018 by Onygox#game development, #racing, #multiplayer, #game jam, #update
    Progress Report: Got acceleration/deceleration to work Multiplayer splitscreen works well Connected four Xbox controllers easily enough Switching gravity code works like a charm thanks to John’s hel... Continue reading
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