Devlog
- January 02, 2019 by Onygox#file size, #music, #aestheticDecreased file size. Updated music. Other minor aesthetic details. Happy 2019!... Continue reading
- December 12, 2018 by Onygox#bug fix, #unityplayer.dllWindows build is now playable! (it was missing the unityplayer.dll before)... Continue reading
- December 09, 2018 by Onygox#exhibit, #game design, #exhibition, #show, #galleryGraviverse is being exhibited along with my classmates and colleagues' work at NullReferenceException, a show at Babycastles , from December 7-11. I have already had much fun and discovered things abo... Continue reading
- December 02, 2018 by Onygox#playtest, #change, #racing, #race, #mario kart, #gravity, #fun, #playtech, #balance, #playtesting, #game designWhat I Learned The kiddos loved the game Some couldn’t be wrenched away for at least an hour at a time Much fun was had flying off the edges Some testers said the speed was too slow and/or the turni... Continue reading
- November 20, 2018 by Onygox#game development, #racing, #multiplayer, #game jam, #updateProgress Report: Got acceleration/deceleration to work Multiplayer splitscreen works well Connected four Xbox controllers easily enough Switching gravity code works like a charm thanks to John’s hel... Continue reading