Graviverse
A downloadable game for Windows and macOS
Complete three laps before anyone else to win the trophy!
Compete against up to three other people in this fast-paced local multiplayer racer inspired by Mario Kart and B-mo Dreamo.
The main mechanic is switching sides of the track in order to avoid randomly generated obstacles. Other features include: drifting around corners and a gradual increase in speed the farther behind you are, to give the players in back a chance for redemption.
The main skills tested are - quick reflexes due to an ever-changing configuration of obstacles, and skill with handling acceleration and turning of a vehicle.
Only been tested with Xbox 360 controllers and with keyboard.
Controls:
Keyboard:
Accelerate and decelerate:
P1: W and S, P2: T and G, P3: I and K, P4: Up and Down Arrows
Turn:
P1: A and D, P2: F and H, P3: J and L, P4: Left and Right Arrows
Switch Gravity:
P1: Q, P2: R, P3: U, P4: /
Drift:
Automatic
Gamepad:
Accelerate and decelerate:
Right and Left Triggers
Turn:
Left Joystick
Switch Gravity:
A/X
Drift:
Hold left and right triggers while turning
Future Plans:
Single Player Time Trials
Support for more types of controllers
Linux Build
More satisfying steering
Performance Optimization
Credits
Game design by Lionel Miele-Herndon
Programming by Lionel Miele-Herndon, John Bruneau, and Unity forum member Nomibuilder
Sounds: Youtube user Gravity Sounds and freesound.org users ukle, erik90, claire-h, and jackmurrayofficial
Music: Dub Star by Topher Mohr and Alex Elena & In a Heartbeat by Kevin MacLeod
Skybox by Avionx
3D Models by Lionel Miele-Herndon, Wilson Diaz Antigua, and Scott Kennell
Status | Released |
Platforms | Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Onygox |
Genre | Racing |
Made with | Adobe Photoshop, Unity, Maya |
Tags | 3D, 4-player, Futuristic, gamepad, Gravity, Multiplayer, Neon, Space, Split Screen |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Download
Click download now to get access to the following files:
Development log
- Happy New Year!Jan 02, 2019
- Windows unityplayer.dll addedDec 12, 2018
- Exhibition at BabycastlesDec 09, 2018
- Playtesting at PlaytechDec 02, 2018
- Graviverse Progress ReportNov 20, 2018
Comments
Log in with itch.io to leave a comment.
Also it's funny that this is 2gb (800mb zipped) - if you want to take care of that, you'd have to delete all the unused assets in the project before exporting I t hink (better make a backup of the unity project folder first)
i'm eager to play especially after reading about babycastles :D
I've deleted all unnecessary files... There's something else that's taking up a lot of space that I haven't figured out yet. It may be simply the sheer size of the world?
:/
That's the first time I've seen that error :| but I'll look into it and get it up and running. Perhaps re-building it will solve the issue.
EDIT: Re-built it - and it works well on my end. :)