A downloadable game for Windows and macOS

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Complete three laps before anyone else to win the trophy!

Compete against up to three other people in this fast-paced local multiplayer racer inspired by Mario Kart and B-mo Dreamo.

The main mechanic is switching sides of the track in order to avoid randomly generated obstacles. Other features include: drifting around corners and a gradual increase in speed the farther behind you are, to give the players in back a chance for redemption.

The main skills tested are - quick reflexes due to an ever-changing configuration of obstacles, and skill with handling acceleration and turning of a vehicle.

Only been tested with Xbox 360 controllers and with keyboard.

Controls:

Keyboard:

Accelerate and decelerate:

P1: W and S, P2: T and G, P3: I and K, P4: Up and Down Arrows

Turn:

P1: A and D, P2: F and H, P3: J and L, P4: Left and Right Arrows

Switch Gravity:

P1: Q, P2: R, P3: U, P4: /

Drift:

Automatic

Gamepad:

Accelerate and decelerate:

Right and Left Triggers

Turn:

Left Joystick

Switch Gravity:

A/X

Drift:

Hold left and right triggers while turning

Future Plans:

Single Player Time Trials

Support for more types of controllers

Linux Build

More satisfying steering

Performance Optimization

Credits

Game design by Lionel Miele-Herndon
Programming by Lionel Miele-Herndon, John Bruneau, and Unity forum member Nomibuilder
Sounds: Youtube user Gravity Sounds and freesound.org users ukle, erik90, claire-h, and jackmurrayofficial
Music: Dub Star by Topher Mohr and Alex Elena & In a Heartbeat by Kevin MacLeod
Skybox by Avionx
3D Models by Lionel Miele-Herndon, Wilson Diaz Antigua, and Scott Kennell

Download

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Click download now to get access to the following files:

Graviverse_Win.zip 827 MB
Graviverse_Mac.zip 833 MB

Development log

Comments

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Also it's funny that this is 2gb (800mb zipped) - if you want to take care of that, you'd have to delete all the unused assets in the project before exporting I t hink (better make a backup of the unity project folder first)

i'm eager to play especially after reading about babycastles :D

I've deleted all unnecessary files... There's something else that's taking up a lot of space that I haven't figured out yet. It may be simply the sheer size of the world?

:/

(2 edits)

That's the first time I've seen that error :| but I'll look into it and get it up and running. Perhaps re-building it will solve the issue.

EDIT: Re-built it - and it works well on my end. :)