A downloadable game for Windows and macOS

Download NowName your own price

Complete three laps before anyone else to win the trophy!

Compete against up to three other people in this fast-paced local multiplayer racer inspired by Mario Kart and B-mo Dreamo.

The main mechanic is switching sides of the track in order to avoid randomly generated obstacles. Other features include: drifting around corners and a gradual increase in speed the farther behind you are, to give the players in back a chance for redemption.

The main skills tested are - quick reflexes due to an ever-changing configuration of obstacles, and skill with handling acceleration and turning of a vehicle.

Only been tested with Xbox 360 controllers and with keyboard.



Accelerate and decelerate:

P1: W and S, P2: T and G, P3: I and K, P4: Up and Down Arrows


P1: A and D, P2: F and H, P3: J and L, P4: Left and Right Arrows

Switch Gravity:

P1: Q, P2: R, P3: U, P4: /




Accelerate and decelerate:

Right and Left Triggers


Left Joystick

Switch Gravity:



Hold left and right triggers while turning

Future Plans:

Single Player Time Trials

Support for more types of controllers

Linux Build

More satisfying steering

Performance Optimization


Game design by Lionel Miele-Herndon
Programming by Lionel Miele-Herndon, John Bruneau, and Unity forum member Nomibuilder
Sounds: Youtube user Gravity Sounds and freesound.org users ukle, erik90, claire-h, and jackmurrayofficial
Music: Dub Star by Topher Mohr and Alex Elena & In a Heartbeat by Kevin MacLeod
Skybox by Avionx
3D Models by Lionel Miele-Herndon, Wilson Diaz Antigua, and Scott Kennell

PlatformsWindows, macOS
Rated 5.0 out of 5 stars
(1 total ratings)
Made withAdobe Photoshop, Unity, Maya
Tags3D, 4-player, Futuristic, gamepad, Gravity, Multiplayer, Neon, Space, Split Screen
Average sessionA few minutes
InputsKeyboard, Xbox controller
MultiplayerLocal multiplayer
Player count1 - 4


Download NowName your own price

Click download now to get access to the following files:

Graviverse_Win.zip 827 MB
Graviverse_Mac.zip 833 MB

Development log


Log in with itch.io to leave a comment.

Also it's funny that this is 2gb (800mb zipped) - if you want to take care of that, you'd have to delete all the unused assets in the project before exporting I t hink (better make a backup of the unity project folder first)

i'm eager to play especially after reading about babycastles :D

I've deleted all unnecessary files... There's something else that's taking up a lot of space that I haven't figured out yet. It may be simply the sheer size of the world?


(2 edits)

That's the first time I've seen that error :| but I'll look into it and get it up and running. Perhaps re-building it will solve the issue.

EDIT: Re-built it - and it works well on my end. :)