Sokoban Heist
DESCRIPTION
You must get the treasure to your getaway van without being seen by enemies ! If you are caught, though, you do have the remarkable ability to rewind time to a point at which you can retry the heist. If they see your treasure, they become alerted and their line of sight increases for a short time.
Featuring 14 playable levels and enemies with a ridiculously thin line of sight! (Maybe they have blinders on or something, idk)
CONTROLS
WASD or Arrow Keys to move, Z to undo, ESC to pause, R to restart and M to return to the Menu (while paused), Space to continue to the the next level (after you've already won the current one - I mean, come on!) Also, there's a level selector accessible from the main menu that becomes usable after you complete the first level.
Made in two weeks for #LOWREZJAM!
Feel free to comment with your own best score (lowest moves, I guess) for each level!
CHANGELOG
Update 1.0 - Updated the resolution of one blurry level. Fixed game-breaking bug and updated credits.
Update 0.9 - Updated sprites and splash screen.
Update 0.8 - Made game resolution less blurry! Adjusted enemy UI. Also made canvas UI more readable.
Update 0.7 - Fixed game-breaking bug when beginning introductory level.
Update 0.6 - Added a "Return to Menu" button in levels and updated functionality of previous buttons. Polished game page, added screenshots and cover photo. Updated some levels and added a final level at the end. Added additional polish to Level Selector.
Update 0.5 - Level Selector and Credit Canvas. Minor mechanical and level changes and bug fixes.
Update 0.4 - Changed resolution to 64x64. Updated some levels and their difficulty.
Update 0.3 - Added Art, Animations, Color Palette, Sound Effects, and Music! Also Two Additional Levels at the end. Also fixed some random bugs that popped up before.
Update 0.2 - Added additional levels.
Update 0.1 - Initial upload. First stable build.
Comments
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When I load your game in my browser (Chrome/Windows) the end result is blurry. I don't know a lot about Unity, but I know there has to be some settings/code that could allow you to not have the pixels blurred together as other games use unity and don't have that issue.
That being said I enjoyed the game and I like having the option to undo.
Thanks for the feedback. I believe I was able to fix the blurriness now :)
Yes! It is clear now. Looks way better.
the game has improved a lot since the last version, music and sound effects are great, it would be nice to have a level indicator though
altough the game is fun, it doesn't fit the 64x64 rule
Thanks for the comment! I just updated the resolution.