Playtesting Notes and Changes
SUPER TURKEY BOY » Devlog
October 16
- Family members stop moving for a little bit when they swing their net
- Kid has a slingshot with variable throw length
- Slower movement speed while charging up slingshot
- Turkey can peck at players, knocking them out
- Knocked out players can’t do anything until they’re revived or until the end of a round
- Have five level designs
- One is chosen randomly whenever you begin playing
- Kitchen level (which acts as tutorial)
- Empty field (with animals)
- Hedge garden with intercrossing paths
- Inside of barn
- Cornfield maze
- Impassable creek with bridges crossing over it
- Each level has different color schemes according to the time of day it is
- Some levels have environmental hazards
- But they only harm family members, the Turkey can go through them without getting damaged
- Some levels have animals
- Sheep, pigs, cows, horses
- They act as randomly moving obstacles
- Sprite size of 64x64
- Map size of 960x640
- New ability for Father - larger net swing
- Has a larger radius than normal net swing but a longer cooldown
- YES to friendly fire
- Players bump into each other
- Preliminary Art
- Top-down, pixel
October 23
- Added Mother’s Shout ability
- Speeds up everyone in the radius, has a two second length
- Four/five second cooldown
- Added music
- Working on player sprites
- Added kitchen and backyard, working on garden
- Also added stove and sink
- Added Father’s Trap ability
- Places a trap (64x64) that stays in the same spot
- If the turkey hits it, they’re stunned for 5 seconds unless they can enact a certain movement on their joystick (up down left right)
- Father can only place two traps at a time, and if he wants to place another one he has to pick one of them up first
- They do not affect fellow family members
- Added powerups for the Turkey that when picked up decrease the time left by 5 seconds
- Increased time limit back to one minute
October 25
Observations
- Very hard to control at the beginning but got easier as they got more used to it
- Difficult for the Turkey to run into the Carrot
- Occasionally the Turkey would spawn right in front of a family member and get immediately caught
- Or the Carrot would spawn right in front of the Turkey and immediately have a five second advantage
- Everyone thought the Mother shouting was really funny
- Rather than use it as an actual boost, they’d use it after they won as a celebration
- The Stun swirlies are cute
- The Father is overpowered because of larger net and has no downsides
- Mother’s Shout Boost is uncontrollable
- It’s actually more of a debuff rather than a boost
Potential Changes to Implement
- [x] Turkey and Family Members should start at predetermined or random positions on opposite sides of the map
- [x] Add “stone charging” animation to the Son
- [x] Add more Carrots to the map (3 at a time, each decrease by five seconds)
- [x] Turkey goes underneath animals and Family Members
- [x] Give the Turkey a Shout ability that moves all Family Members away from it
- Randomize pitch of Turkey Shout sound
- [x] Father should go slower and/or have smaller net and/or have a longer cooldown on the net swing
- [o] Title Sequence should say “Round X Match Y, Humans <score>, Turkey <score>”
- [x] Give sound effect and/or animation to Turkey Dash
- [x] Dashing/boosting into Sheep should knock them away
- [x] Mother Ability could be to increase Net Size or to Decrease Turkey Speed?
- [o] Change Son’s ability from Slingshot to Boomerang that returns to him after thrown
- [o] Add opportunity for the Turkey to win by collecting a specific number of Carrots before time runs out
- [x] Sheep shouldn’t walk on top of each other
- [x] Make sure Carrots render below Sheep
- [o] Make Carrots spawn on opposite side of map from Turkey so they can’t instantly get Carrots that were just spawned
October 30
- Mother’s ability now slows the Turkey down for a short while if they’re close enough
- Turkey now can Whirl, which throws nearby Family Members away from them
- Son goes slower when charging slingshot
- Also added aiming indicator for son’s slingshot
- Father goes slightly slower
- Mother goes slightly faster
November 1
- [x] Son’s stone can be slightly magnetized to him so it’s easier to pick up
- [o] Sheep can eat/move Carrots around
- [x] More interaction with Sheep
- [x] Mother’s ability slows them down
- [o] Show win/lose ratio and more statistics
- [o] Number of times each family member has caught it
- [o] Accuracy ratio for Son
- [o] Different animation for Mother slow turkey ability
- [x] Aiming line indication for Son slingshot
- [o] Particle effects for slingshot stone
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SUPER TURKEY BOY
Thanksgiving-themed 3v1 tag.
More posts
- Added Title Card and New AnimationsNov 08, 2018
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